The school of Earth Magic
The Path of Terra Formatum is for those who serve Nature. Followers of Nature accept and embrace their place in the natural universe and the cycle of life. Nature is both captivating and severe, as are her followers.
Earth magic has grown into three branches- druidry (bonding with Nature’s flora and fauna), summoning (unleashing Nature’s wondrous and terrible beasts), and abjuration (altering and shaping physical compounds).
Earthshaping requires ingredients – Nature’s gifts and resources. Categorized as earthly and primal, earthly ingredients include such things as seeds, mosses, minerals, barks and berries. Primal ingredients come from the creatures of the land, things like fur and feathers, scales and fangs. It is an art like cooking, requiring careful selection, patient preparation and a calm embracing of Nature’s magica.






Every type of ingredient brings a different essence to the magica. Seeds promote growth and fertility. Herbs provide medicinal value, soil links the magica to the terrain, and clay increases the malleability of the spell. Likewise, primal artifacts bring enhancement, amplification and vitality. Scales provide protection, horns strength, and whiskers perception.
Abjurors content themselves with mostly earthly ingredients, druids run the gambit, while summoners require more rare, specific and often exotic ingredients.
Druidry




1 – Venomous Sting
2 – Mend
3 – Camouflage
4 – Regeneration

1 – Entangle
2 – Wild Growth
3 – Curated Growth
4 – Tree Form

1 – Stinging Swarm
2 – Murder of Crows
3 – Wolf Hunt
4 – Grizzly Ambush
Summoning

1 – Calm
2 – Pacify
3 – Charm
4 – Wonder

1 – Luck Dragon
2 – Cursed Spirit
3 – Oracle
4 – Twisted Fate

1 – Direction Sense
2 – Pathfinding
3 – Lairfinding
4 – Gatefinding

1 – Insects
2 – Vermin
3 – Birds
4 – Beasts

1 – Overwatch
2 – Espionage
3 – Sabotage
4 – Infiltrate

1 – Agitate
2 – Savage
3 – Berserk
4 – Rampage
Abjuration

1 – Stone Shield
2 – Rock Storm
3 – Earth Wall
4 – Stone Rain, Land Bridge

1 – Thorn Skin
2 – Stone Skin
3 – Iron Skin
4 – Diamond Skin

1 – Locate Vein, Pull
2 – Smelt, Fuse
3 – Infuse
4 – Earth Forge

1 – Locate Vein, Pull
2 – Crystallize
3 – Shatter
4 – Gemcraft

1 – Petrify
2 – Crumble
3 – Stonewalk
4 – Quake

1 – Moss Spread
2 – Moss Tarp
3 – Animate Moss
4 – Earth Golem


