
Knight
Valor and Arms.
To those gifted with both strength and a sense of honor, the Code determines more than weapon or armor.
Following the straight and narrow offers access to otherwise unattainable gifts and abilities.
For a knight, it takes only once to break the Code and lose all that honor had previously brought. The Code is everything.
Combat Styles – Abilities are Main Hand only
(modified Crit Hits still bypass armor but do not effect damage)

1: Offhand -2 Att
2: +1 Att Main
3: Parry (+2) Def
Max: Riposte 7

1: +1 Att
2: Parry (+1) Def
3: +2 Att
Max: Disarm 7,
Riposte 3

1: +1 Att
2: Parry (+2) Def
3: +1 Dmg
Max: -1 Crit
Weapon Skills

1: +1 Att
2: Bleed 16 1d4
3: +1 Dmg
Max: -1 Crit

1: +1 Att
2: Stun 16 1d4
3: +1 Dmg
Max: -1 Crit

1: +1 Att
2: Double Strike 16
3: +1 Dmg
Max: -1 Crit
Defensive Tactics

1 – Splinted 5 (-1 Cr)
2 – Chainmail 6 (-1 Cr)
3 – Scale mail 7 (-2 Cr)
4 – Plate mail 8 (-3 Cr)

1 – Buckler, +1 Def
2 – Round, +1 Def
3 – Kite (L), + 2 Def
4 – Tower (XL), +3 Def

