Necromancer

Undeath

(level, scope and staying power of summons)

There is only one creed for the darkest path, ultimate devotion.

To gain power over life itself, the wielder of dark magica must cross the boundary into death.

Preserved evermore, the necromancer may now summon the undead and devotion to Undeath only increases the summoning powers.

Abomination

(power consumption, draining)

The realm of Abomination is teeming with titans of rot and ruin.

Towering flesh golems, dripping with rot, to the most terrifying dracolich – only the most powerful necromancers dare call upon these.

The dangers of madness abound and even the successful shadowbleeder teeters on the edge of insanity.

Ethereal

(spirit level, range and sensitivity)

Magic of blood may bind bones and rotting flesh, but it takes magic of shadow to bind the intangible.

Spirits of all temperament and power inhabit the ethereal realm, and necromancers can pull them through and dominate them.

Masters of the Ethereal realm move with minds as shadowy as their magica.

Hellfire

(special fire damage, spirit-releasing qualities)

Converting raw life to undeath and leeching off the deteriorating souls allows mastery of limitless spirits.

Harnessing hellfire is the ultimate feat for nearly all who ascend to such heights of shadowbleeding.

The path of Shadow knows no end here, and those who approach are soon burned away by the very power they seek. But one could rule a kingdom with it, and even a world.