Luna Crescens

The school of Moon Magic

The Path of Luna Crescens lies visible only to those who follow the Spirit. Those stoic soul-searchers faithful to the Spirit are ever aware of time, the passage of it, and the changes it brings through the cycles of night and day, summer and winter.

Moonphasers bask in the power of night’s shining light, waxing and waning into mentalism (mastering mind and body), shamanism (embracing both Spirit and Nature) and clericism (harnessing cleansing and protective energies).

Mentalist

Mentalists are masters of discipline, in body, mind and spirit.

They believe in temperance, perseverance, and humility.

Mastering even their own electromagnetism, mentalists can bend reality to their will.

Shaman

Shamans call forth the primitive and primal powers of the nocturnal.

Shamans hold grave respect for life and death and celebrate all transformations in between.

Shamans bridge the divide between spirit world and physical.

Cleric

Clerics are gentle protectors of the peace. Soothing pain, relinquishing anguish and defending the innocent.

Those devoted to the Spirit are watchful keepers of wisdom, patient and steadfast.

Spiritual Magica .

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Moonphasing requires specifically prepared candles, set to burn at different rates to release different aromas to bask in as the Spirit magica coalesces around the moonphaser. The order, arrangement, and time delay between candle-lighting form the foundation for lunar magica. As a result, moonphasers are often patient, disciplined and balanced in both fortitude and resilience.

The art of candle creation is a separate craft and tradition. The Guild of CandleKeepers holds highest distinction in that regard. Their outposts are always social and political hubs for followers of the Spirit.

Tranquil Meditation
(+1 spell, -5 mins)

1 – Dispel, Regen 1
2 – Aura Dispel
3 – Dispel 2, Regen 2
4 – Aura Dispel 2

Mentalism
(all styles grant +1 martial and staves)

Clockmaster
(Moonphase +1)

1 – Lunar Clarity (+1 RT, mental res 35, detect magica)
2 – Mental Calculus (true-sight)
3 – Know Intent
4 – Planar Detect

Grey Leopard

1 – Cold Res 35
2 – [+1 Str] Stealth 45
3 – Shadow Strike (3d4)
4 – Leopard Fang

Verdant Crane

1 – Toxic Res 35
2 – [+1 Dex] Precision (+3 Att)
3 – Paralyze (2d4)
4 – Crane Kick

White Tiger

1 – Physical Res 35
2 – [+1 Con] Harden (+2 Arm)
3 – Rake (2d4) Bleed
4 – Tiger Claw

Scarlet Snake

1 – Magic Res 35
2 – [+1 Agi] Death Dance 12 (17 Crit)
3 – Triple Strike (2d4)
4 – Cobra Strike

Black Dragon

1 – Disease Res 35
2 – [+1 Str, +1 Agi] Evasion (+3 Def)
3 – Cripple (2d4+2, -1 all stats)
4 – Dragon Fist

Clericism

Warding
(mp to hp, 5 mins)

1 – Force Shield (absorb element dmg), +5% Res
2 – Arcane Shield (absorb arcane dmg), +10% Res
3 – Ethereal Shield (absorb effects, small dome), +15% Res
4 – Planar Shield (absorb greater effects, large dome), +20% Res

Cleansing
(grants counter res)

1 – Heal [lvl/2]d4 HP, Minor Cure, +10% res
2 – Heal [lvl/2]d6 HP, Major Cure, +20% res
3 – Heal [lvl/2]d8 Hp, Greater Cure, +35% res
4 – Heal [lvl/2]d10 HP, Cure All, +50% res

Turn Undead
(18 [lvl]d4, 20 fatal)

1 – Turn 17 Lesser
2 – 1d4 Lesser, 1 Ethereal
3 – 2d4 Lesser, 1d4 Ethereal, 1 Greater
4 – 3d4 Lesser, 2d4 Ethereal, 1d4 Greater, 1 Eldrich

Serenity

1 – Pacify 12 (+5 Cha)
2 – Slumber 12 (1d3)
3 – Sleepwalk 12 (minor control, 1d3 rds)
4 – Dreamscape 12 (aura slumber, multiple minor controls)

Time Warping

1 – Time Slow 12 (-2 enemy RT) 1d4
2 – Teleport 12 (30 ft)
3 – Focus Strike 12 (Crit Hit)
4 – Hold Time 12 1d4

Chrono-tuning

1 – Turn Time (1d4 yr, 10, 100, 1000)
2 – Time Capture 1d4
3 – Reverse Time 1d4
4 – Time Step 1d4

Shamanism

Invocation
Mysticism
Nocturnal
Dream Weaving
Spirit Walking
Nightmare