
Honor
(+1 Reaction time, +1 adversary [bonuses])
The Code comes first. To face adversity without flinching, to never make excuses for failure, to give one’s all in every attempt – that is honorable.
Knights who focus on honor may enter into an elite order, the rarest being that of the Samurai.
Honor-bound knights pledge loyalty to a lord, an ancestor, or an aspect of Creation, or simply to the Code itself. The more specific the Code, the more precise their combat abilities can be shaped.

Champion
(Specific location bonuses, all aspects, including XP)
To be a champion, a knight must himself champion a cause. If successful, the title may be granted.
Champions gain enhancements granted from protecting the weak and defending the vulnerable. Theirs are specific to the people or place being championed.
The more time the knight spends questing for or defending the same cause, the more specifically the knight’s benefits are attuned to the cause, and thus can grow further than any other enhancements.

Justice
(Paladin, anti-undead, anti-demonic abilities)
Seek the Light. To seek out injustice, right wrongs, and smight evil, this focus requires strong faith.
Knights with a spiritual as well as moral code may pursue justice long enough to become a paladin.
Paladins gain blessings as priests do, but these enhancements are for turning undead and sensing evil. Their embracing this path of sharing Code and Light allow them some blessings similar to sun magica.
Praetorian
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