The Library

Bestiary

The Bestiary is a detailed accounting of creatures encountered in the Other World, from the wondrous and awe-inspiring to the nightmarish and terrifying. Inside its pages one can find everything from whimsical leprechauns and fantastical unicorns to flesh-eating dragons and soul-corrupting demons.

Guild Hall

Adventurers and explorers seeking fortune and glory begin on either the path of Strength, Stealth or Survival. Knights and barbarians, thieves and assassins, rangers and wardens – skills of combat and trade are their currency. Travelers must first meet this challenge – to know their path. If it not be strength, stealth or survival, the intellectuals might move on to the Academy of Arcane Arts for the paths of mind and spirt.

The Magica Septum

The Academy for Arcane Arts was founded solely for the study of the Magica Septum – seven incantation books, written and encoded in a lost language, and one cypher book, with ancient and detailed secrets… Secrets whose mastery promise the potential for altering the elemental and spiritual properties of reality itself.

Loreheim

The Loreheim is a ancient tome housing the historic and cultural secrets. Within its ancient pages lie glimpses, brief and beautiful, of some of the most prominent civilizations of Lyrus. Here one might find the origins, beliefs and some interesting mannerisms of the various races.

World Map

The World of Akralon is a nebulous and enigmatic landscape, shifting and moving in mysterious ways. Take heart, brave explorer, and venture into the world of dreams. As the world changes and grows, more places appear to those willing to keep looking.